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Tags and lists

fkdr has no separate blacklist, safelist or friends list. One system covers all of them: player tags, a label plus an optional note, tied to the account itself rather than its name, so it survives name changes.

Labels

label badge typical use
blatant_cheater ‼ red cheating in the open
cheater ✖ dark red confirmed
closet_cheater ♠ purple careful about it
sniper ○ blue turns up in your games on purpose
legit_sniper ◘ teal snipes, plays it straight
sus ? orange a hunch, not an accusation
sweat ▲ yellow strong, plays to win
rusher » pink rushes early
runner ~ aqua runs
friend ♥ green the friends list; never shared
note • grey anything else

The list is in severity order, and that order decides which label is shown first when an account has more than one.

More than one label

An account can carry up to four labels at once. A sniper who also closets can carry both labels, and a search finds the account by either one.

In the Tag a player panel, click as many labels as apply; click one again to take it off. TAB shows the most severe one plus +n for the rest, and the tag board (anti-sniper → tags) shows them all. Searching for sniper finds a row whose headline is cheater, as long as sniper is one of its labels.

/fkdr tag <player> <label> [note…]
/fkdr untag <player>
/fkdr tags [player]

From the menu: open anti-sniper → tags and press Tag a player. Type a name: players in your lobby show up straight away, and any other account is looked up by name. Pick the labels that apply, add an optional note and press Post tag. It is public straight away, under your overlay username: the name other players can look you up by and message, rather than whichever Minecraft account you happened to be on. Your tags lists everything you have tagged, with when you added it, and clicking a row lets you change it. A friend tag is saved on your client only. /fkdr tags add [name] opens the same panel.

Every row shows the account's face, so you can see who you are looking at whether or not they are in your lobby.

A nick or an unresolved name is refused with an explanation; the refusal starts a lookup, so a retry a moment later usually works.

Where tags show

Controlled by the PlayerTags module:

  • a badge in TAB next to the name (ShowInTab, which also covers the Urchin badges; every badge and mark is in the badge guide)
  • a caution icon over the nametag (ShowOnNametag), with separate switches for your own tags, shared tags, Urchin flags, local AntiCheat flags, and whether sus counts. The icon shows on name tags on every client, Lunar's own included
  • a chat alert when a tagged account joins your lobby (Alert, Sound, AlertOn)

Scripts can read and write tags through fkdr.tags and decorate nametags themselves with providers.

Other blacklists

The tag board searches Urchin (Coral) alongside the community's own tags, using the key you put in on the Configs tab. Type a player's name into Search and, with a key set, Urchin is asked about them; each answer is one row saying which service it came from, what it called them and why, with a one-click tag button that fills the panel in with the label that verdict most nearly means.

In TAB, each Urchin tag shows as Urchin's own badge in front of the name; the badge guide lists them all.

Nothing is asked of a service you have no key for, and a service whose answer cannot be read says so rather than reporting the account as clean.

Name changes

Every tag belongs to the Minecraft account, not to the name it had when it was tagged. A player who changes their name keeps every tag, note and comment on them. The name shown on a tag follows the account: it updates the next time the player is seen in a lobby or within a day, and a search for their old name still finds them.

The shared database

With Cloud on, your tags and their notes go to fkdr.dev, and you see what other players wrote. The database is public:

  • A tag is public the moment you post it. Nothing waits for approval. It counts towards the shared label, and everyone sees its note with your overlay username and when you added it.
  • Every tag on the tag board says who added it and when (for example added by Steve · 2d ago).
  • Editing a tag keeps it public, and the new version shows at once.
  • Friend tags never leave your machine.
  • Notes other players wrote show in the join alert and in full under /fkdr tags <player>.
  • Your own tag always outranks a shared one.
  • A shared tag alerts you only once MinShared other users agree (default 3).
  • A shared sus never goes over a head unless NametagSus is on.

Reactions and comments

Every tag on the tag board (Search, Recent, or your own tags under Your tags) opens into a thread. The row shows its top stickers and a comment count; click it.

  • Reactions are stickers: real, lol, dead, clown, cap, salty, sus eyes and 🍉 watermelon. Click one to react and click it again to take it back. They apply instantly, everyone sees the counts, and nobody sees who reacted.
  • Comments are up to 140 characters of plain text, shown with your overlay username. Emoji can be pasted in, or picked with the 🙂 button beside the comment box. Like tags, a comment is public as soon as you post it. Links aren't allowed.
  • To remove your own comment, hover it and click delete twice.
  • To report someone else's comment, hover it and click report twice. Reports are reviewed by fkdr's moderators. A comment with three reports is hidden until it has been reviewed.
  • If a tag is removed, its thread goes with it. Editing a tag keeps its thread.
  • Comments never notify anyone, and the tagged player is not contacted.

/fkdr tags open <player> jumps straight to the thread on that player's newest tag.

Reports and revoked posting

Tags and comments are public as soon as they are posted, so abuse is dealt with afterwards:

  • Report a tag from its thread: click report tag on the tag card, then click it again. Reporting a comment works the same way. Each player can report something once. A tag is never hidden by reports alone.
  • Moderators can delete any tag or comment.
  • Moderators can revoke your ability to post tags, comments or both. A revocation lasts a set time (for example a day, a week or a month) or is permanent, and covers every Minecraft account on your licence. Temporary ones end on their own.
  • While you're revoked, the Tag a player panel or the comment box shows what is revoked, until when (or permanently), and the reason. A tag you try to post from chat is refused with the same details. You can still read tags and threads, react with stickers, and remove your own tags and comments.

The warning next to the tag and comment boxes means this: abusing tags or comments gets your ability to post them revoked.

Urchin blacklist

Urchin (now called Coral) is a community database of known cheaters. With a key set, fkdr marks flagged accounts in TAB and on nametags and can announce them in chat. Each lookup uses your own key and goes straight to Urchin.

The key is yours: fkdr does not ship one. Paste it in Configs → api keys.

/fkdr urchin              # is the key present and accepted, and what has it judged
/fkdr urchin <player>     # clean, a headline tag with reason, or "queued, ask again"

Related switches: Stats → UrchinWarn (chat), PlayerTags → NametagUrchin (nametag icon).

Hypixel API key

Optional. Stats → Source defaults to Abyss, a shared stats service that needs no key, so stats work without one. With your own key from developer.hypixel.net, its lookups are yours alone. Free Hypixel keys expire every 3 days: when chat says your key was rejected, get a new one at developer.hypixel.net and paste it again.

/fkdr apikey <key>
/fkdr apikey clear

Or paste it in Configs → api keys, which hides what you type. Pick the source yourself with Stats → Source: Abyss (the shared service, no key), Auto (tries each source until one answers), Proxy (through fkdr.dev) or OwnKey (your key only).

Map blacklist

The maps AutoRequeue leaves. The list comes from fkdr.dev, so when Hypixel changes its maps the list is updated without a new fkdr build.

Set AutoRequeue → MapFilter to Blacklist, then tick maps in the Maps list. From chat: /fkdr set AutoRequeue Maps <mapname> flips one; all and none do the lot. See auto-requeue.