Threat and rush¶
Threat and rush work from the game you are actually in, so they keep working when Hypixel changes a map.
The threat score¶
Every player gets one 0–100 score. Bed Wars, Sky Wars, Duels and Murder Mystery each have their own score, built from the stats that matter in that game, and the score is taken in the game TAB is showing: the one you are in, or whose lobby you are in. Anywhere else the Bed Wars score is used. The tiers are shared, so a high score means the same in all four.
| game | built from |
|---|---|
| Bed Wars | star, FKDR, WLR, BBLR and winstreak |
| Sky Wars | wins, KDR and WLR |
| Duels | wins, WLR, KDR and winstreaks |
| Murder Mystery | wins, win rate, kills and murderer wins |
A stat fkdr does not have is never guessed. The card, TAB and the rush plan use the same numbers, so they never disagree about a player. A player with no stats for the game gets UNKNOWN, not a low score.
Tiers¶
| tier | colour | meaning |
|---|---|---|
LOW |
green | |
MID |
yellow | |
HIGH |
red | |
EXTREME |
dark red | |
UNKNOWN |
grey | no stats resolved: a nick, or not fetched yet |
UNKNOWN never collapses into LOW. A nick is not a harmless player, and the score for one is -1, not 0. Scripts see the same value through fkdr.threat.
In TAB¶
Stats → Threat puts the tier mark before the name (Dot), or the score itself (Score), so a lobby reads down the left edge in one pass.
The lobby score¶
The lobby score says how dangerous the whole lobby is. One very strong player can make a lobby dangerous on their own.
Every report also prints the unknown percentage, so a score built from four known accounts out of sixteen is visibly a guess. The Threat report module shows it once per match, after the stat lookups settle, on the HUD's live lobby threat card (or in chat, with ReportTo); /fkdr threat prints it on demand.
Teams on the card¶
Each player named on the card also carries which team they are on, in that team's own colour (blue, red, green), in a column of its own in front of the name, so the names stay in line whether or not a team is known. TeamColours chooses how it is shown: Team writes the word (the default), Mark puts a small square of the colour there instead, Name colours the player's own name with it, and Off shows none of it. Their score keeps the threat colour either way.
Nothing is shown where the team is not known yet, which is the whole of a pre-game lobby, because Hypixel has not handed teams out at that point. InGameOnly holds the whole card back until the match has started; it is off by default, because the waiting lobby is where the report is worth the most.
Teammates¶
Your own team is left out of the lobby figure. /fkdr threat teams says who was left out, which is the first thing to check when the score looks wrong. In a solo game your party is not your team, and neither is it in Murder Mystery (except Double Up), where roles are dealt at random.
/fkdr threat teams <name> checks one player and says why they do or do not count as a teammate. The same rules colour teammates in Hitboxes and Outline, so it also explains a box or outline in the wrong colour.
Rush pick¶
The SmartTarget module picks the team worth rushing first, taking both its threat and how far away it is into account. DistanceWeight sets how much a long bridge counts against a target.
- A team fkdr has not seen yet is left out rather than guessed.
- The bridge to the target is reported in blocks and in wool purchases.
Decluttercollapses low-threat teams into one line;ShowFullsets the lowest tier still printed in full.
Fight first in Sky Wars¶
In Sky Wars, where there are no beds to rush, SmartTarget picks which opponent to go for first. It looks at the opponents around you (teammates, NPCs and spectators left out) and weighs their threat against their distance in the same way. The report names who to fight first and how far away they are, who to leave for later when a stronger player is nearby, and how many opponents were out of sight. /fkdr rush prints it on demand, and NotifyParty sends the pick in one line. The rush HUD element only names a Bed Wars team.
Duels and Murder Mystery have no pick: a duel has one opponent, and in Murder Mystery the roles that would decide a target are hidden.
A team object, as scripts see it, carries .bed as up, gone, eliminated or unknown. Gone and eliminated are different facts: a team with no bed can still kill you.
Timers¶
The Timers module counts down to map events and generator drops from what the game shows you, so it keeps working when Hypixel changes a map.