Enhancements¶
Hiding the tab
These modules sit closest to what Hypixel calls disallowed modifications. Interface → HideEnhancements (shown as hide enhancements) removes the whole tab from both menu layouts at once; modules already on keep running and /fkdr toggle <module> still works. Player esp and NameTags leave the menu with the tab, and the Render and Utility modules go back to tabs of their own. Read server safety before enabling anything here.
The tab has six sections across its top: world, combat, movement, player, screen and cosmetics. Pick one and the list underneath shows only that section's modules; search finds a module in any section and opens the section it is in. The sections are only how the menu lists them: /fkdr toggle, /fkdr set and configs use the same module names everywhere.
In the enhanced edition the menu has no Render or Utility tab: their modules are listed in these sections too, and the Ping readout is on the appearance tab's hud page.
World¶
Other players and the world around you: ESP, tags, projectiles and alerts.
World also lists Player esp and NameTags.
BedESP default off¶
Outlines and shades beds, and optionally the obsidian defending them, through walls.
| setting | type | default | description |
|---|---|---|---|
ESP |
toggle | on | Shown as highlight. The outline and shading on beds and their obsidian. Off leaves only the bed plates, if they are on. |
ESPKey |
key | unbound | Flips ESP on and off, and nothing else. With BedESP off, it turns BedESP on with only the highlight. |
PlatesKey |
key | unbound | Flips Plates on and off, and nothing else. With BedESP off, it turns BedESP on with only the plates. |
Fill |
toggle | on | Shade the bed as well as outlining it. |
Obsidian |
toggle | on | Also highlight the obsidian defending a bed. Obsidian only, never end stone. |
DefenceRadius advanced |
1–6 | 3 |
How far around a bed to look for defence blocks. |
BedwarsOnly |
toggle | on | Only search while a Bed Wars game is running. |
HideOwnBed |
toggle | on | Leave your own bed unmarked. You know where it is. |
RGB |
toggle | off | Cycle the highlight through the rainbow. |
RGBSpeed advanced |
0.1–5.0 | 1.0 |
How fast the colour cycles, in full loops per five seconds. Visible when RGB. |
BedColour |
colour | #FF4040 |
The colour of a bed. Used when RGB is off. Click the row to open the picker. |
DefenceColour |
colour | #60C0FF |
The colour of the obsidian defending it. Used when RGB is off. Visible when Obsidian. |
Opacity advanced |
5–200 | 60 |
How strong the shading is. |
ChunksPerTick advanced |
1–24 | 8 |
How fast the search runs. Lower is gentler on frame time. |
Bed plates¶
A small card at each defended bed you know about, facing you, carrying one icon per layer of defence and how far away it is, so you can read a bed's defence without going and looking at it. Off by default.
A bare bed gets no card: the card appears with the first block of defence and goes again if the defence is broken back to the bed, so a card never shows the distance on its own.
A card turns green while its bed can be reached through a missing block next to it (a gap in the defence that leads straight to the bed), and stays a little see-through. Each missing block also gets a light green box with solid edges, so you can see where to go in. ExposedHighlight switches this.
The stairs and slabs a map builds around a bed are never a layer, whichever way they face: beside the bed, the card reads the block standing on top of one, where the wool goes, and a missing block there gets its green box.
The card's grey background is always a little see-through, and players and their Player ESP boxes, outlines and glow show through it at full colour. The distance and the icons stay on top.
A card is the same size on screen at any distance, the way the name tags are, so walking up to a bed does not make its card grow. What can make one large is what is on it: six layers of defence is a much wider card than one, and Scale multiplies all of it. A card is never allowed past a third of the screen across or a quarter of it down. The whole card, its text and its icons shrink together to stay inside that.
| setting | type | default | description |
|---|---|---|---|
Plates |
toggle | off | Show the cards at all. |
ExposedHighlight |
toggle | on | Turn a bed's card green while the bed can be reached through a missing block next to it, and put a light green box with solid edges on each missing block. Visible when Plates. |
Scale |
0.5–3.0 | 1.0 |
How big a card is, on top of its normal size. |
MaxDistance |
8–256 | 192 |
How far away a bed can be and still get one. |
Distance |
toggle | on | Show how far each bed is, in metres, on the card. Off makes the card smaller: a row of icons and nothing else. |
Layers advanced |
1–6 | 4 |
How many layers of defence to read and show. |
TeamDot |
toggle | on | A dot in the team's colour on the card. |
AutoScale |
toggle | on | Every card the same size on screen, near or far. Off: far cards can shrink. |
FarScale |
0.5–1.0 | 1.0 |
How big a card at MaxDistance is next to one beside you. Visible when AutoScale is off. A card never grows above its normal size, however close you get. |
ItemESP default off¶
Names every dropped item through walls: what it is, how many, and its Protection or Sharpness level (an enchanted golden apple is marked Enchanted). The label floats above the item and stays readable at a distance. Items lying together, like the resources on a generator, can share one label with the total.
| setting | type | default | description |
|---|---|---|---|
InGameOnly |
toggle | on | Only show labels while you are in a Bed Wars or Murder Mystery game. |
Count |
toggle | on | Show the stack size when there is more than one. |
Enchants |
toggle | on | Show Protection or Sharpness levels, and mark enchanted golden apples. |
ThroughWalls |
toggle | on | Show labels behind blocks too. |
Range |
8–128 | 64 |
How far away an item can be and still get a label. |
Piles |
toggle | on | Add up items lying together, like the iron, gold, diamonds and emeralds on a generator, into one label with the total. |
Gradient |
toggle | on | Draw iron, gold, diamond and emerald names in a moving colour. Off: one flat colour each. |
Boxes |
toggle | off | Draw a box round iron, gold, diamonds and emeralds in that item's own colour, with solid edges and a see-through fill so the item stays visible. Nothing else is boxed. |
Iron |
toggle | on | Label iron ingots. |
Gold |
toggle | on | Label gold ingots. |
Diamond |
toggle | on | Label diamonds. |
Emerald |
toggle | on | Label emeralds. |
Weapons |
toggle | on | Label swords, bows and arrows. |
Armour |
toggle | on | Label armour pieces. |
Tools |
toggle | on | Label pickaxes, axes, shovels and shears. |
Food |
toggle | on | Label golden apples and other food. |
Blocks |
toggle | on | Label wool, clay, wood, end stone, obsidian and other blocks. |
OtherItems |
toggle | on | Label everything else: potions, pearls, fireballs, TNT, bridge eggs and the rest. |
The last ten switch each kind of item on or off (the items group in the menu); all are on by default.
TargetHud default off¶
A card with the player you are fighting: their name, health and whether you would win the trade. It shows KillAura's target, or without one the player you last hit, for a few seconds after your last hit. Move it in the HUD editor.
| setting | type | default | description |
|---|---|---|---|
Mode |
Disabled · Modern · Legacy |
Modern |
The card's look, or Disabled. |
Theme |
Default · Rainbow · Aurora · Cherry · Cotton candy · Flare · Flower · Forest · Frost · Gold · Grayscale · Inferno · Royal · Sandstorm · Sky · Vine |
Royal |
The colour theme. |
RenderESP |
toggle | off | Also mark the target in the world. |
ShowDifference |
toggle | on | Show how far your health is ahead or behind theirs. |
ShowHealth |
toggle | on | Show their health. |
ShowWinLoss |
toggle | on | Show W or L: whether you have more health left than they do. |
TraditionalHealthColor |
toggle | on | Colour the health green to red instead of by the theme. |
DamageTags default off¶
Numbers that pop up beside a player or mob when their health changes: yellow, orange or red by how big the hit was, green for healing.
| setting | type | default | description |
|---|---|---|---|
Length |
0.3–5 s | 1 |
How long a number stays. |
Scale |
0.3–3 × | 1 |
How big the numbers are. |
Theme |
Default · Rainbow · Aurora · Cherry · Cotton candy · Flare · Flower · Forest · Frost · Gold · Grayscale · Inferno · Royal · Sandstorm · Sky · Vine |
Default |
The colour theme. |
ShowHeal |
toggle | on | Show healing. |
ShowHurt |
toggle | on | Show damage. |
ShowInvis |
toggle | on | Also over invisible players. |
ShowMobs |
toggle | on | Also over mobs. |
TraditionalHealthColor |
toggle | on | Colour the number green to red by health instead of by the theme. |
Trajectories default off¶
Draws the path the bow, pearl, egg, snowball or fireball you hold will take, and where it lands. It can also show the path of a pearl you threw and of fireballs flying at you.
| setting | type | default | description |
|---|---|---|---|
AutoScaleTarget |
toggle | on | Size the landing marker to how far away it is. |
DisableUnchargedBow |
toggle | on | No path for a bow until it is drawn. |
HighlightOnEntity |
toggle | on | Mark the player or mob the path would hit. |
DrawBlockOutline |
toggle | on | Outline the block it lands on. |
ShortenLine |
toggle | off | Start the line a little in front of you. |
Bow |
toggle | on | Show it for bows. |
Egg |
toggle | on | Show it for eggs. |
EnderPearl |
toggle | on | Show it for ender pearls you hold. |
EnderPearlThrown |
toggle | on | Follow your pearls in flight. |
FireballEnemy |
toggle | on | Show the path of fireballs flying towards you. |
FireballThrown |
toggle | on | Show it for fire charges you hold. |
Snowball |
toggle | on | Show it for snowballs. |
Indicators default off¶
Arrows round the middle of your screen pointing at arrows, pearls and fireballs coming your way, with what each one is.
| setting | type | default | description |
|---|---|---|---|
RenderArrows |
toggle | on | Point at arrows. |
RenderEnderPearls |
toggle | on | Point at ender pearls. |
RenderFireballs |
toggle | on | Point at fireballs. |
Arrow |
Caret · Greater than · Triangle |
Caret |
The shape of the pointer. |
CircleRadius |
30–200 px | 40 |
How far from the middle of the screen the pointers sit. |
ItemColors |
toggle | on | Colour each pointer by what it points at. |
RenderItem |
toggle | on | Show the item's icon next to its pointer. |
RenderOnlyThreats |
toggle | on | Only things that will hit you. |
BreakProgress default off¶
Shows how far along the block being broken is, on the block itself.
| setting | type | default | description |
|---|---|---|---|
Mode |
Percentage · Seconds · Raw |
Percentage |
Percentage, Seconds left, or the Raw value. |
ShowManual |
toggle | on | For blocks you break yourself. |
FadeIn |
toggle | on | Fade the number in instead of popping it up. |
Alerts default off¶
Bed Wars only. One module in five parts: held items, purchases, consumes, pickups and your own bed. Each has its own switch, and they share where an alert goes, the ping and the party relay. There is one row for all of it in the menu; open its drawer and each part has its own group.
Held items. What the enemies you can see are holding: Rusher has Fireball (8m). The list covers the Bed Wars kit worth reacting to: the bought swords and the bow, a knockback stick, golden apples, water, both pickaxes, fireballs, TNT, a pop-up tower, milk, the jump, speed and invisibility potions, ender pearls, obsidian, bridge eggs, iron golems and bedbugs. That is twenty items, each a checkbox in Items, so you can cut it down to the two or three you actually want to hear about. An enchanted bow is called out as one; the shop's bows are named by their enchantments, Power Bow and Punch Bow, and potions are known by their effect even when renamed. The limited-time items of Hypixel's rotating modes (shuriken, mace, wind charge, bridge zapper, Sleeping Dust and the rest) are not checkboxes of their own: they come and go with the mode, so RotationItems is one switch for all of them, and they are underlined in chat so you can see which they are. An item is announced once while it is held, and again only after the player has put it away and taken it out again (and Cooldown has passed).
Purchases. Armour upgrades (chainmail, iron, diamond) are announced once each per player: Rusher bought Diamond Armor. Team upgrades such as Sharpened Swords and Reinforced Armor are announced once per team per game, naming the player who showed it in their team's colour: Rusher's team bought Sharpened Swords.
Bed. Keeps your own bed on the HUD (standing or gone, and how far there is to run back to it) and warns you in chat when an enemy gets near it: Rusher is 12 blocks from your bed, at most one line per player per BedCooldown. The distance is coloured by how close they are, and the player's name is in their team's colour, so the line also says which island is coming. A player with no known team colour stays white. Your bed is found a few seconds after the game starts and chat says where it is once per game. After a death it is looked for again, in case you respawn somewhere else, but chat does not repeat where it is; could not find your bed is also said at most once per game. When the bed is broken chat says so. When your bed is too far away for your game to see, the HUD marks the line with ! and chat says your bed is out of range once, instead of claiming the bed is fine. Nothing is said in the first few seconds after the bed is found, so a spawn rush is not announced twice.
Consumes. An enemy who finishes eating a golden apple or drinking milk or a jump, speed or invisibility potion is announced: Rusher consumed Golden Apple (6m). Somebody who stops eating before the end, or puts it away, has eaten nothing and is not announced. ConsumeItems picks which of the five are worth a line.
Pickups. An enemy picking up a resource is announced: Rusher picked up Diamond x2. Diamonds and emeralds are on to start with; iron and gold are on every player all game, so they are off unless you tick them in PickupItems. One line per player per PickupCooldown, so a generator emptied one item at a time is one line.
Teammates, spectators and Hypixel's NPCs are never announced by any part. Every alert shows straight away, including for a player who has only just come into view, and a player who appears at your bed is announced at once. Every alert that names a player shows the name in their team's colour, in chat and on the HUD card; a player with no known team colour stays white.
| setting | type | default | description |
|---|---|---|---|
Show |
Chat · Notification · Both |
Chat |
Where a held-item, purchase, consume or pickup alert goes: the game chat, a card in the HUD's notifications element, or both. A card that could not be seen (the HUD or that element is switched off) is printed in chat instead. Bed lines are always chat. |
Sound |
toggle | on | Play a ping with the alert. See the alert sound. |
SoundName |
sound | Pling |
Which sound the ping is. Visible when Sound. |
SoundVolume |
0.1–2.0 | 1.0 |
How loud the ping is. Visible when Sound. |
SoundPitch |
0.5–2.0 | 1.0 |
How high the ping is. Visible when Sound. |
SoundFor |
All · Important |
Important |
Ping on every held-item alert, or only on the ones worth looking up for: a potion, a bridge egg, a diamond sword or pickaxe, an enchanted bow, milk, a pearl, a golem or a bedbug. A purchase and anything about your bed always ping. |
PartyChat |
toggle | off | Also say it in party chat. One switch for every part. |
HeldItems |
toggle | on | Say what an enemy is holding. |
Distance |
All · Important · None |
Important |
Show how far away they are: on every alert, only where the distance is the decision (a fireball, a pearl, a bridge egg, a jump, speed or invisibility potion), or never. Visible when HeldItems. |
Cooldown |
1–30 | 10 |
Seconds before the same player is announced for the same item again. Visible when HeldItems. |
Items |
checkbox list | all 20 | Which items are worth a line. Nothing selected means nothing is announced. Visible when HeldItems. |
RotationItems |
toggle | on | Also announce the limited-time items of Hypixel's rotating modes. Visible when HeldItems. |
Purchases |
toggle | on | Say what an enemy has bought. |
Armour |
toggle | on | Say when an enemy buys an armour upgrade. Visible when Purchases. |
MinArmour |
Chainmail · Iron · Diamond |
Chainmail |
The cheapest armour worth a line. Everyone buys chainmail; diamond is the one that changes a fight. Visible when Purchases and Armour. |
Upgrades |
toggle | on | Say when an enemy team buys a team upgrade (sharpened swords or reinforced armour). Visible when Purchases. |
Consumes |
toggle | on | Say when an enemy eats a golden apple or drinks milk or a potion. |
ConsumeItems |
checkbox list | all 5 | Shown as items. Which of them are worth a line. Visible when Consumes. |
Pickups |
toggle | on | Say when an enemy picks up a resource. |
PickupItems |
checkbox list | diamond, emerald | Shown as items. Which resources are worth a line. Visible when Pickups. |
PickupCooldown |
0–10 | 2 |
Shown as cooldown. Seconds before the same player is announced for a pickup again. Visible when Pickups. |
Bed |
toggle | on | Keep your own bed on the HUD, and say who is closing in on it. |
BedAlerts |
toggle | on | Shown as alerts. Say in chat when an enemy gets close to your bed. Visible when Bed. |
BedRange |
10–100 | 50 |
Shown as range. How close to your bed an enemy has to be to be worth saying, in blocks. Visible when Bed and BedAlerts. |
BedCooldown |
5–30 | 10 |
Shown as cooldown. Seconds before the same player is announced again. Visible when Bed and BedAlerts. |
Invisible |
toggle | on | Say when an enemy turns invisible, once until they are seen again. Not for a player who has just respawned, and not right after their invisibility potion was already announced. |
BedObsidian |
toggle | on | Say when an enemy places obsidian against a bed: the nearest player within 6 blocks of it is named. Once per player per Cooldown. |
The alert sound¶
One ping for the whole module: every part sounds the same.
Soundturns the ping on or off.SoundNamepicks it: Orb, Pling, Harp, Bass, Drum, Snare, Hat, LevelUp, Click, Pop, Anvil, Bow, Chest, Fizz or Meow. All of them are the game's own, so none of it needs a resource pack. The note block sounds (Pling, Harp, Bass, Drum, Snare, Hat) play even with the game's Jukebox/Note Blocks volume slider at 0.SoundVolume(0.1–2.0) andSoundPitch(0.5–2.0) set how loud and how high it is.
Changing the sound, the volume or the pitch while the menu is open plays the ping once, so you can hear what you picked. Loading a config never makes a noise.
Saying it in party chat¶
PartyChat sends every alert this module makes to party chat as well, so your team hears them without you typing. It is off by default and needs the PartyNotifier module on: that module owns the queue, so several alerts at once go out spaced rather than as a burst. The party line is plain text a player could have typed, such as Rusher is 12 blocks from our bed, Rusher has Fireball, Rusher bought Diamond Armor or Rusher's team bought Sharpened Swords, with no colours and no symbols. Read server safety first. This is a real outgoing message.
Scripts are told about the alerts too (onBedWarsAlert), see Java scripts.
Diagnostic: /fkdr alerts, which also answers to /fkdr items, /fkdr purchases and /fkdr bed. Whichever you type, it reports every part.
MurdererFinder default off¶
Murder Mystery only. Marks the murderer and the detectives as soon as they show themselves, with a box through walls, a mark next to their name and a chat alert. Also marks where a dropped detective bow is floating. Each player is marked once per game, and everything clears when the game or world changes.
Infection has its own roles: the infected are marked in green, and the first one of the round, the alpha, is marked like a murderer. Nobody is marked as a detective there. In Assassins nobody is marked.
| setting | type | default | description |
|---|---|---|---|
Mode |
3D · 2D |
3D |
A box in the world, or a flat rectangle on the screen. |
Render |
Full · Outline · None |
Full |
Filled box, outline only, or no box. |
NameIcons |
toggle | on | !! after the murderer's name and ➹ after a detective's, in TAB and on name tags. In Infection, !! in red for the alpha and in green for the infected. |
ChatAlerts |
toggle | on | Say in chat who was found and how far away. |
PingSound |
toggle | on | Play a ping with each alert. |
FindMurderers |
toggle | on | Look for the murderer. |
FindDetectives |
toggle | on | Look for detectives. |
BowESP |
toggle | on | Box and label the dropped detective bow, with one alert when it drops. |
Hud |
toggle | on | A small card on the HUD naming the murderer and the detective, and what each is holding. Drag it with /fkdr hud. HUD element: murder. |
Command: /fkdr murderer shows whether Murder Mystery is detected and who has been found.
Combat¶
Hitting and getting hit. CombatSettings, the options the combat modules share, comes last.
KillAura default off¶
Attacks the players around you for you, turning to face each one. It picks targets inside its ranges and field of view, hits them at the rate you set, and can block with your sword between hits. The shared aim options (closest point, body rotation, movement fix, jitter) and the extra weapons it counts are in CombatSettings.
| setting | type | default | description |
|---|---|---|---|
APS |
1–20 hits/s | 15 |
Attacks per second. |
AttackOnDamage |
0–10 hits | 3 |
Extra hits sent straight away when you take knockback. 0 turns it off. The menu shows disabled at 0 and 1 tick at 1. |
FOV |
20–360 ° | 120 |
Only targets inside this field of view in front of you. 360 is all around. |
RangeAttack |
3–10 blocks | 3 |
How close a target has to be to be hit. |
RangeSwing |
3–10 blocks | 4.1 |
How close a target has to be for your arm to swing at it. Never less than the attack range. |
RangeBlock |
3–10 blocks | 5 |
How close a target has to be for blocking to start. Never less than the swing range. |
RotationMode |
Silent · Lock view · None |
Silent |
Silent turns only what the server sees, Lock view turns your camera too, None does not turn at all. |
RotationSmoothing |
0–8 | 8 |
How gradually it turns onto a target. 0 is instant. The menu shows disabled at 0. |
SortMode |
Distance · Health · Hurt time · Yaw |
Yaw |
Which target goes first: the closest, the lowest health, the shortest hurt time, or the one nearest your crosshair. |
SwitchDelay |
50–1000 ms | 150 |
Time before it moves on to the next target when there are several. |
Targets |
1–10 | 2 |
How many targets it switches between. |
AimInvis |
toggle | on | Also target invisible players who wear no armour. |
AttackFireballs |
toggle | on | Hit fireballs flying at you. |
AttackMobs |
toggle | on | Target mobs. |
AttackPlayers |
toggle | on | Target players. |
DisableInInventory |
toggle | on | Pause while a menu or your inventory is open. |
DisableWhileBlocking |
toggle | on | Pause while you are blocking yourself. |
DisableWhileMining |
toggle | on | Pause while you are breaking a block. |
DisableSprintMidair |
toggle | off | Stop sprinting while you are in the air and fighting. |
HitThroughBlocks |
toggle | off | Hit targets behind a block. Off needs a clear line to them. |
IgnoreTeammates |
toggle | on | Never target your own team. |
ManualBlock |
toggle | on | With a packet AutoBlock mode, only block while you hold right click. |
PrioritizeEnemies |
toggle | off | Pick players on your enemy list (/fkdr enemy) first, before anyone else in range. |
RequireMouseDown |
toggle | off | Only attack while you hold left click. |
SilentSwingWhileBlocking |
toggle | off | Do not show your own arm swinging while blocking. |
WeaponOnly |
toggle | on | Only while you hold a sword, or a weapon ticked in CombatSettings. |
AimAssist default off¶
Pulls your crosshair towards other players while you aim. Pair it with AutoClicker as a lighter alternative to KillAura: you still aim and click yourself, it only helps your aim. It stands aside while KillAura has a target or another module (Scaffold, Displace...) turns you, and it skips friends, teammates and bots.
| setting | type | default | description |
|---|---|---|---|
Mode |
Regular · Linear · Lock-on · Silent |
Regular |
How it turns you. Regular turns faster the further you are off target and slows as you get close, Linear at a steady speed, Lock-on snaps straight onto the target, Silent turns only what the server sees while your screen stays where you look. |
LockOnVertical |
toggle | off | Lock-on also turns you up and down, not only sideways. |
KeepMoveDirection |
toggle | on | While Silent turns you, keep walking the way your screen faces. |
IgnoreManualAim |
toggle | off | Silent keeps aiming at the target even when your own aim is already closer to it. |
HorizontalSpeed |
0–30 | 15 |
How fast it turns you sideways. 0 is not at all. |
VerticalSpeed |
0–30 | 0 |
How fast it turns you up and down. 0 is not at all. |
Predict |
0–100 % | 0 |
Aim ahead to where the target is moving. 0 is where it is now. |
Randomization |
0–100 % | 50 |
How much the aim point drifts around the target; less up close. |
Horizontal |
0–100 % | 0 |
Aim sideways from the target's middle towards the nearest edge of its hitbox. In the multipoint group. |
Vertical |
0–100 % | 100 |
Aim from the target's eyes towards the nearest point of its hitbox in height; 100 is level with you where possible. In the multipoint group. |
TargetMode |
Single · Switch |
Single |
Single stays on one target while it stays in range, Switch picks the best target again every tick. In the target group. |
SortBy |
Distance · Health · Hurt time · Aim angle |
Distance |
Which target Switch picks: the nearest, the lowest health, the one that can be hit soonest, or the one closest to your aim. In the target group. |
IncreasedFOVWhileLocked |
toggle | off | Single keeps helping on its target even once it leaves the FOV. In the target group. |
MinRange |
0–10 blocks | 1 |
No help on a target closer than this (it stays the target). In the target group. |
MaxRange |
0–10 blocks | 4 |
Only targets within this distance. In the target group. |
MinFOV |
0–180 ° | 4 |
No help when your aim is within this many degrees of the target already. In the target group. |
MaxFOV |
0–180 ° | 60 |
Only targets within this many degrees of where you look. In the target group. |
Sprinting |
toggle | off | Only while you sprint. In the conditions group. |
MousePressed |
toggle | off | Only while you hold your attack button; AutoClicker counts as holding it. In the conditions group. |
MouseMoved |
toggle | off | Only while you move your mouse, and never faster than you move it. In the conditions group. |
DisableWhileBreakingBlocks |
toggle | off | No help while you hold attack on a block. In the conditions group. |
HoldingWeapon |
toggle | off | Only with a weapon in hand (the weapons set in CombatSettings; swords by default). In the conditions group. |
IgnoreInvisibles |
toggle | on | Skip invisible players. In the conditions group. |
NotBehindBlocks |
toggle | on | Skip players you cannot see through blocks. In the conditions group. |
AutoClicker default off¶
Clicks for you while you hold the mouse button, at a random rate between the two speeds you set. Works best with DelayRemover.
| setting | type | default | description |
|---|---|---|---|
MinCPS |
1–20 clicks/s | 12 |
The slowest it clicks. |
MaxCPS |
1–20 clicks/s | 15 |
The fastest it clicks. Never below Min CPS. |
ClickInInventory |
toggle | off | In a chest or your inventory, hold Shift and left click and sweep the mouse over the slots: each slot with items you pass is shift-clicked once. |
RandomizeSpeed |
toggle | on | A slightly uneven pause between those clicks, now and then a longer one. Off: one slot per frame. Visible with ClickInInventory on. |
BlockHit |
0–100 % | 0 |
Chance it blocks with your sword between clicks. |
Jitter |
0–3 | 0 |
Shakes your aim a little while it clicks. 0 turns it off. The menu shows disabled at 0. |
LeftClick |
toggle | on | Click for your left button. |
ClickOnDamage |
toggle | on | Keep clicking while you are being hit. |
BreakBlocks |
toggle | on | Hold the button still while you look at a block, so it breaks. |
WeaponOnly |
toggle | off | Only while you hold a weapon. |
RightClick |
toggle | off | Click for your right button. |
BlocksOnly |
toggle | on | Right clicks only while you hold blocks. |
AutoBlock default off¶
Blocks with your sword between your hits, then lets go in time for the next one.
| setting | type | default | description |
|---|---|---|---|
MaxHurtTime |
0–500 ms | 50 |
Only blocks while you were hit within this long. |
MaxHoldDuration |
50–1000 ms | 150 |
The longest it holds a block. |
RandomHoldDuration |
0–1000 ms | 50 |
Up to this much random time added to each hold. The menu shows disabled at 0. |
Cooldown |
0–1000 ms | 150 |
Time before it blocks again. |
Range |
1–6.1 blocks | 3.1 |
How close an opponent has to be. The menu shows infinite at 6.1. |
DisableBlockOutOfRange |
toggle | off | Let go as soon as nobody is in range. |
DisableWhileChasing |
toggle | on | Do not block while you are running after someone. |
ForceBlockAnimation |
toggle | off | Always show the blocking animation while it blocks. |
IgnoreMobs |
toggle | on | Only players count as opponents. |
IgnoreTeammates |
toggle | on | Your team never counts as an opponent. |
OnlyWhileLeftClicking |
toggle | off | Only while you are clicking with left click. Switching it on switches OnlyWhileRightClicking off. |
OnlyWhileRightClicking |
toggle | on | Only while you hold right click. Switching it on switches OnlyWhileLeftClicking off. |
OnlyWhileTargeting |
toggle | on | Only while you are looking at an opponent. |
LagChance |
0–100 % | 0 |
Chance that a block also lags your connection for a moment. The menu shows disabled at 0. |
LagDuration |
10–800 ms | 200 |
How long that lag lasts. |
FlushOnAttack |
toggle | on | End the lag the moment you attack. |
FlushOnInteractItem |
toggle | on | End the lag the moment you use an item. |
KillAuraAutoBlock |
Manual · Vanilla · Damage · Fake · Interact A · Interact B · Interact C · Interact D · Swap · Dual |
Manual |
How it blocks between hits: Manual leaves blocking to you, Vanilla holds right click, the others are different timings of blocking and unblocking around each hit. |
KillAuraAutoBlockAPS |
1–20 hits/s | 15 |
Attacks per second while it is blocking. |
KillAuraAutoBlockLag |
0–100 % | 0 |
How much of the time blocking lags your connection between hits. The menu shows disabled at 0. |
Displace default off¶
Sends your target's knockback off to one side, so they fly sideways instead of straight back. It never wastes a hit on a target that is already over the void. It needs you to be sprinting, or holding an item with Knockback. When AimAssist is on Silent, it uses AimAssist's target.
| setting | type | default | description |
|---|---|---|---|
Mode |
Left · Right · Random · Void |
Void |
Which side they go: Left, Right, Random each time, or Void, towards the nearest drop. |
Angle |
10–180 ° | 110 |
How far to the side the knockback is turned. |
Cooldown |
0.2–8 s | 0.2 |
Time before it can displace again. The menu shows disabled at 0. |
HideRotations |
toggle | off | Hold the turn back for two ticks so it is not seen as a turn. |
OnlyKnockbackItems |
toggle | off | Only while you hold something with Knockback. |
OverrideAttacks |
toggle | on | When it could displace but is cooling down, skip the normal hit instead of sending it. |
PlayersOnly |
toggle | on | Only on players, never mobs. |
RenderArrow |
toggle | on | Draw an arrow on the target showing which way they will go. |
SeeWalls |
toggle | off | Shown as see walls. In Void mode, a side does not count when a wall, fence, pane or other block too tall to step over is between the target and the drop, so a target is not pushed into a wall. Gaps the target fits through still count. |
Experimental |
toggle | off | Void mode: a more careful search for drops near the target, corners included. Off: the current behaviour. |
Manual |
toggle | on | Your own clicks can displace. |
AutoClicker |
toggle | on | AutoClicker's clicks can displace. Off leaves them alone. |
KillAura |
toggle | on | KillAura's hits can displace. |
HitSelect default off¶
Holds your hits back until the moment they count, instead of spending them while the target cannot take damage.
| setting | type | default | description |
|---|---|---|---|
Pause |
0–500 ms | 350 |
How long after a hit it holds the next one back. The menu shows disabled at 0. |
OnlyInCombo |
0–5 hits | 2 |
Only start holding back once you have landed this many hits in a row. 0 is always. The menu shows disabled at 0. |
DisableOnLowHealth |
toggle | on | Let every hit through while your health is low. |
FakeSwing |
toggle | off | Still swing your arm for a hit it held back. |
ForceFirstHit |
toggle | off | Never hold back the first hit of a fight. |
OnlyCriticalHits |
toggle | off | Only let hits through while you are falling, so they land as critical hits. |
OnlyWhileJumping |
toggle | off | Only hold back while you are in the air. |
ResetComboOnSwap |
toggle | on | Changing hotbar slot starts the combo count again. |
ResetOnDamage |
toggle | on | Taking a hit starts the combo count again. |
Manual |
toggle | on | Applies to your own clicks. |
AutoClicker |
toggle | on | AutoClicker's clicks are held back too. Off leaves them alone. |
KillAura |
toggle | on | Applies to KillAura's hits. |
TimerRange default off¶
Shown in the menu as timer range. When a target is about to come into reach, it runs the game ahead by a few ticks so you arrive in range and hit first. Regular runs ahead at once, then pauses; Legit pauses first while your packets wait, then catches up. It skips friends, teammates and bots.
| setting | type | default | description |
|---|---|---|---|
Mode |
Regular · Legit |
Regular |
Regular: run ahead at once, then pause. Legit: pause first while your packets wait, then catch up. |
MinimumDistance |
2–2.9 blocks | 2.08 |
Only when the target would be at least this far away. |
Duration |
50–500 ms | 150 |
How far ahead it looks and runs. Visible when Mode is Regular. |
DurationLegit |
50–200 ms | 100 |
Shown as duration. How far ahead it looks and runs in Legit. Visible when Mode is Legit. |
Cooldown |
0.1–5 s | 1.45 |
Time before it can run again. |
BlockWhileFrozen |
toggle | off | Hold block with a sword while the game is paused. Visible when Mode is Regular. |
MousePressed |
toggle | off | Only while you hold attack. In the conditions group. |
HoldingWeapon |
toggle | off | Only while you hold a weapon. In the conditions group. |
NotUsingItem |
toggle | off | Not while you eat, drink, block or draw a bow. In the conditions group. |
WTap default off¶
Shown in the menu as sprint reset. After you hit someone it waits a moment, then briefly lets go of W, holds sneak or drops sprint, so your next hit is a full sprint hit again. It holds off while Displace is about to be ready, since Displace needs the sprint on its hit.
| setting | type | default | description |
|---|---|---|---|
Mode |
WTap · Sneak · NoStop |
NoStop |
WTap lets go of W, Sneak holds sneak, NoStop drops sprint without touching W. |
Delay |
0–400 ms | 200 |
How long after the hit the reset starts. |
StopDuration |
50–300 ms | 50 |
How long the reset lasts. |
Randomize |
toggle | on | Vary the delay and the duration a little. |
Damaged |
toggle | off | Only while you are being hit. In the conditions group. |
HoldingWeapon |
toggle | off | Only while you hold a weapon (the weapons set in CombatSettings). In the conditions group. |
JumpReset default off¶
Jumps the moment you are hit, so you take less knockback.
| setting | type | default | description |
|---|---|---|---|
Chance |
0–100 % | 70 |
Chance it jumps on a given hit. |
MinimizeVertical |
toggle | on | Skip the jump on hits with little upward knockback. |
OnlyWhileTargeting |
toggle | on | Only while you are looking at an opponent. |
NoHitDelay default off¶
Removes the cooldown after a missed swing, so the next click hits at once. This is the one module that changes what you can do rather than what you see, which is why it is off by default. No settings.
AntiBot default on¶
Works out which players are bots (the fake players servers spawn) so the combat modules never target them and they leave your lists alone. On from the start.
| setting | type | default | description |
|---|---|---|---|
DelaySpawn |
0–10 s | 0 |
Treat a player as a bot for this long after they appear. 0 turns it off. The menu shows disabled at 0. |
DisableInDuels |
toggle | on | Not in Duels. |
DelayRespawn |
0–10 s | 0 |
The same after a player respawns. The menu shows disabled at 0. |
PitSpawn |
79–140 Y | 79 |
In The Pit, players at or above this height (the spawn) count as bots. 79 turns it off. The menu shows disabled at 79. |
FilterWatchdog |
toggle | on | Treat Hypixel's red-named watchdog players as bots. |
TabList |
toggle | off | Anyone not on the TAB list is a bot. |
PrintWorldJoin |
toggle | off | Say in chat when a player joins the world. |
CombatSettings always on¶
Not a module you switch on: the options the combat modules here share, listed last in the combat section and kept out of the HUD's module list. KillAura, Displace, WTap and the rest read their aim, the extra weapons and the hurt time from here, and it holds the Sprint group, the ally and enemy lists and the colours of the Default theme.
| setting | type | default | description |
|---|---|---|---|
HittableHurtTime |
0–8 ticks | 3 |
A target still recovering from a hit for more than this is treated as not hittable yet. |
DefaultTheme |
Rainbow · Aurora · Cherry · Cotton candy · Flare · Flower · Forest · Frost · Gold · Grayscale · Inferno · Royal · Sandstorm · Sky · Vine |
Aurora |
The colours of the Default theme that TargetHud, DamageTags and Scaffold's highlight use. |
MiddleClickFriends |
toggle | off | Middle-click a player to add them to your ally list, or take them off it. See allies and enemies. |
SetChatAsInventory |
toggle | off | Treat open chat like an open inventory, so modules that pause in menus pause in chat too. |
ShowHealthAsHearts |
toggle | off | Show health in hearts (half the number) in TargetHud and DamageTags. |
ShowHeartSymbol |
toggle | off | Put a ❤ after health numbers. |
Axe |
toggle | off | Count axes as weapons. |
Enchanted |
toggle | off | Count any enchanted item as a weapon. |
Fist |
toggle | off | Count an empty hand as a weapon. |
Hoe |
toggle | off | Count hoes as weapons. |
Rod |
toggle | on | Count fishing rods as weapons. |
Shovel |
toggle | off | Count shovels as weapons. |
Stick |
toggle | on | Count sticks as weapons. |
AimClosestPoint |
0–100 % | 100 |
How much the aim goes for the closest point of the target's box instead of its middle. |
RotateBody |
toggle | on | Turn your character's body with the aim, so others see you face your target. |
FullBody |
toggle | off | Turn the whole body at once instead of only the head first. |
MovementFix |
toggle | on | Keep your movement going the way you steer while the aim is turned away. |
JitterYaw |
0–50 ° | 0 |
A small random wobble added to the aim. 0 turns it off. |
TimeMultiplier |
0.1–4 × | 1 |
How fast the animated themes move. |
Sprint |
toggle | on | Always sprint while you walk forward. On from the start. In the sprint group. |
DisableBackwards |
toggle | on | Do not sprint while you walk backwards. In the sprint group. |
DisplayText |
toggle | off | Show a line of text on screen while sprinting is on. Set the text with /fkdr sprint <text>; the module's edit text position button moves it. In the sprint group. |
Rainbow |
toggle | off | Draw that text in rainbow colours. In the sprint group. |
Allies and enemies¶
Two lists of player names, saved with your config:
/fkdr allyshows your allies./fkdr ally <name> [name …]adds each name, or takes it off if it is already there./fkdr ally -clears the list. Allies are never targeted./fkdr enemyworks the same way for enemies. Enemies are highlighted and targeted, and KillAura'sPrioritizeEnemiespicks them first.MiddleClickFriendsadds or removes the player you middle-click as an ally.
Movement¶
Bridging, falls, edges and jumps.
Movement also lists Sprint.
Scaffold default off¶
Places blocks under you as you walk, turning to the right spot for each one. Optional fast modes, tower and highlights for the blocks it places.
| setting | type | default | description |
|---|---|---|---|
Motion |
0.5–1.2 × | 1 |
Your walking speed while it places. |
Rotation |
None · Strict · Smooth · Simple · Lazy · Offset |
Smooth |
How it turns to place: None, Strict, Smooth, Simple, Lazy or Offset. |
RotationFake |
None · Smooth · Forward · Spin |
None |
What your character looks like it is facing to others: None, Smooth, Forward or Spin. |
FastScaffold |
Disabled · Vanilla · Constant A · Constant B · Float A · Float B · Jump A · Jump B · Jump C · Jump D · Keep-Y A · Keep-Y B · Side |
Disabled |
A faster way of bridging, or Disabled. |
FastScaffoldRMB |
Disabled · Vanilla · Constant A · Constant B · Float A · Float B · Jump A · Jump B · Jump C · Jump D · Keep-Y A · Keep-Y B · Side |
Disabled |
The fast way to use while you hold right click. |
FastScaffoldMotion |
0.5–1.2 × | 1 |
Your speed in a fast mode. |
MultiPlace |
Disabled · 1 extra · 2 extra |
Disabled |
Place one or two extra blocks per tick, or Disabled. |
Precision |
Low · Medium · High · Very high |
Very high |
How exactly it aims at each spot. |
SneakEvery |
0–20 blocks | 0 |
Sneak once every this many blocks. 0 turns it off. The menu shows disabled at 0 and 1 block at 1. |
SpeedBoost |
0–2 | 1 |
Extra speed with Speed in fast modes. |
HighlightTheme |
Default · Rainbow · Aurora · Cherry · Cotton candy · Flare · Flower · Forest · Frost · Gold · Grayscale · Inferno · Royal · Sandstorm · Sky · Vine |
Default |
The colours of the highlight on placed blocks. |
AutoSwap |
toggle | on | Switch to the next stack of blocks when one runs out, as set in the auto swap group. |
CancelKnockback |
toggle | off | Take no knockback while it is on. |
HighlightBlocks |
toggle | on | Highlight the blocks it places. |
JumpFacingForward |
toggle | on | Face forward while you jump. |
LegitMotion |
toggle | on | Keep your movement within what normal walking does. |
SafeWalk |
toggle | off | Never walk off the edge while it is on. With the SafeWalk module also on, it is one stop, not two. |
ShowBlockCount |
toggle | on | Show how many blocks you have left. |
SilentSwing |
toggle | on | Do not show your own arm swinging. |
SlowOnEnable |
toggle | off | Slow down for a moment when you switch it on. |
SlowSpeedPotion |
toggle | off | Walk slower while you have Speed. |
Tower |
toggle | off | Build straight up while you hold jump, as set in the tower group. |
TowerMode |
Vanilla · Normal · Fly · 2 tick · 2.3 tick · 2.5 tick · 4 tick · 5 tick · 6 tick |
Normal |
How it towers: Vanilla jumps normally; the others are faster rises, named by how many ticks a block takes. In the tower group. |
TowerSpeed |
0.5–7 × | 1 |
Your sideways speed while towering. In the tower group. |
TowerDiagonalSpeed |
0.4–7 × | 1.2 |
Your speed while towering on a diagonal. In the tower group. The menu shows disabled at 0.4. |
TowerSpeedBoost |
0–2 | 1.3 |
Extra speed while towering with Speed. In the tower group. |
TowerSlowedSpeed |
0–1 × | 0 |
Speed while it is slowed down after starting. In the tower group. |
TowerSlowedTicks |
0–20 ticks | 0 |
How long it is slowed down after starting. 0 turns it off. In the tower group. |
TowerDisableInLiquid |
toggle | on | Not in water or lava. In the tower group. |
TowerDisableWhileCollided |
toggle | off | Not while you are against a wall. In the tower group. |
TowerDisableSafewalk |
toggle | off | No edge stop from Scaffold's own SafeWalk while towering; the SafeWalk module is not affected. In the tower group. |
TowerDisableWhileHurt |
toggle | off | Not right after you take a hit. In the tower group. |
TowerOnlyWhileRightClicking |
toggle | off | Only while you hold right click. In the tower group. |
TowerSetbackRecovery |
toggle | on | After the server puts you back, wait before towering again. In the tower group. |
TowerSkipSlowWithFastScaffold |
toggle | off | No slow start while a fast scaffold mode is on. In the tower group. |
AutoSwapSwitchAt |
0–5 blocks | 1 |
Switch to the next stack when this many blocks are left in your hand. In the auto swap group. The menu shows 1 block at 1. |
AutoSwapOnlySameType |
toggle | on | Only switch to the same kind of block. In the auto swap group. |
AutoSwapSpoofItem |
toggle | off | Only the server sees the switch; your hand keeps showing the old stack. In the auto swap group. |
AutoSwapSwapToGreaterStack |
toggle | off | Switch to a bigger stack as soon as there is one. In the auto swap group. |
BridgeAssist default off¶
Sneaks for you at the edge of a block while you bridge, and lets go after the unsneak delay once you are back over a block. Unless SneakKeyPressed is on, a sneak key you hold yourself always wins. With SafeWalk also on, SafeWalk holds you at the edge and BridgeAssist still sneaks there. With Scaffold also on, both work: Scaffold places and BridgeAssist sneaks at the edge (Scaffold's SneakEvery sneaks on top).
| setting | type | default | description |
|---|---|---|---|
EdgeOffset |
0–0.3 blocks | 0.2 |
How far past the edge you may go before it sneaks. Higher sneaks later, so you bridge faster. |
UnsneakDelay |
50–300 ms | 150 |
How long it keeps sneaking after you are back over a block. Higher is slower bridging. |
SelectBlocks |
No · On depletion · Always |
On depletion |
Pick blocks from your hotbar: No never, On depletion only when the stack you held just ran out, Always whatever you were holding. |
Randomize |
toggle | on | Vary the edge offset and the unsneak delay. |
SneakOnJump |
toggle | off | Also sneak at the edge while you jump, so you are less likely to fall bridging upwards. |
AvoidDoubleSneaking |
toggle | off | Hold a block placement back until you are in place when bridging diagonally, so you sneak once per block. |
SneakKeyPressed |
toggle | off | Only while you hold your sneak key; it then lets go of the sneak between blocks as you walk back after placing. In the conditions group. |
HoldingBlocks |
toggle | off | Only while you hold blocks. In the conditions group. |
LookingDown |
toggle | on | Only while you look down (65° or more). Off, it also sneaks at any edge you walk to. In the conditions group. |
NotMovingForward |
toggle | off | Only while you are not walking forward. In the conditions group. |
SafeWalk default off¶
Stops you at the edge of a block the way sneaking does, without sneaking and without its slowdown. With Scaffold's own SafeWalk also on, both stop you at the same edge: one stop, not two. With BridgeAssist also on, SafeWalk holds you at the edge while BridgeAssist sneaks there.
| setting | type | default | description |
|---|---|---|---|
Motion |
0.8–1 × | 1 |
Your speed on the ground while its conditions hold. 1 leaves it unchanged. |
HoldingBlocks |
toggle | off | Only while you hold blocks. In the conditions group. |
LookingDown |
toggle | off | Only while you look down (65° or more). In the conditions group. |
NotMovingForward |
toggle | off | Only while you are not walking forward. In the conditions group. |
Clutch default off¶
When you fall, finds a block to place against, turns to it, places under you and turns back. Your view stays where you look while it turns. With Scaffold also on, both can place while you are in the air and each turns your aim its own way. With BridgeAssist or SafeWalk also on, they keep working on the ground and Clutch acts in the air.
| setting | type | default | description |
|---|---|---|---|
SwapBack |
toggle | on | Shown as swap back. Once you are back on the ground after a clutch, switch back to what you were holding before it, like your sword. |
Range |
1–7 blocks | 7 |
How far it looks for a block to place against, counted in the blocks it would have to place to reach it. |
FOV |
50–360 ° | 360 |
Only blocks within this angle of where you look. 360 is all around. |
MinimumHeight |
1–10 blocks | 2 |
Only with at least this many air blocks below you. |
ClickSpeed |
10–20 cps | 18 |
The most blocks it places per second. |
Randomization |
0–100 % | 50 |
How much it varies its aim and timing. |
SelectBlocks |
No · On depletion · Always |
Always |
Pick blocks from your hotbar: No never, On depletion only when the stack you held just ran out, Always whatever you were holding. |
OnlyPlaceSideways |
toggle | off | Place only against the side of a block, which keeps you at the same height. |
BaseSpeed |
400–3600 °/s | 740 |
How fast it turns, before acceleration. In the aim group. |
Acceleration |
0.3–1 × | 0.545 |
Turn faster the wider the angle left to turn. In the aim group. |
AccelerationStrength |
0–100 % | 37.4 |
How much acceleration counts: 0 % is base speed only, 100 % acceleration only. In the aim group. |
Multipoint |
toggle | off | Aim at the nearest point of the block. Best left off. In the aim group. |
Delay |
50–500 ms | 300 |
How long it waits after placing before it turns back. In the snap-back group. |
Duration |
50–500 ms | 200 |
How long turning back takes, after the delay. In the snap-back group. |
KeepJumpDirection |
toggle | off | Turn back at once when you jump. In the snap-back group. |
DisableAfterwards |
toggle | off | Switch Clutch off once it has turned back. In the snap-back group. |
Hold |
toggle | off | On only while you hold its key down. Off: the key switches it on and off. |
InAir |
toggle | off | Only while you are in the air. In the conditions group. |
Damaged |
toggle | off | Only after you took damage recently. In the conditions group. |
MovingBackwards |
toggle | off | Only while you move backwards. In the conditions group. |
AutoStairs default off¶
Jumps for you when you sprint up onto a stair, so you climb stairs in hops instead of one step at a time. It only jumps while you are sprinting on the ground with no menu open, and never with jump boost. A jump key you are holding yourself is left alone. No settings.
DelayRemover default off¶
Removes two waits the game adds.
| setting | type | default | description |
|---|---|---|---|
Hitreg17 |
toggle | on | Clicks register as hits the way they did in 1.7, without 1.8's miss delay. |
RemoveJumpTicks |
toggle | on | No wait between one jump and the next while you hold jump. |
NullMove default off¶
When you press two opposite movement keys, the last one wins at once instead of the two cancelling out, and the first comes back when you let go of the second (what keyboards call snap tap). BridgeAssist and SafeWalk see the keys after NullMove has sorted them; sprinting stops when NullMove lets go of forward. No settings.
InvWalk default off¶
Lets you move while your inventory or a container is open. With InvManager also on, InvManager clicks while you walk: in Spoof mode each of its clicks counts as you interacting, so StopOnInteract stops or slows you while it works.
| setting | type | default | description |
|---|---|---|---|
Mode |
Vanilla · Spoof |
Spoof |
Spoof keeps you still in chests and shop menus, and stands you still or slows you down only around your inventory clicks. Vanilla lets you move freely. |
StopOnInteract |
Full · Partial · No |
Full |
In Spoof mode, after a click in your inventory: Full stops you, Partial slows you, No keeps you moving. In the spoof group. |
StopDuration |
50–1000 ms | 100 |
How long StopOnInteract lasts. In the spoof group. |
OtherContainers |
Full · Partial · No |
Full |
The same as StopOnInteract, for the whole time a chest or other container is open. Full means no InvWalk outside your own inventory. In the spoof group. |
LongJump default off¶
One long jump, then it turns itself off. In Vanilla mode the boost starts the moment you turn it on. In Fireball Auto mode it uses a fire charge from your hotbar at your feet and turns the blast into the boost below. It does nothing with no fire charge in your hotbar, below 1.5 hearts or high above the ground. Changing any of its settings, or opening the menu, turns it off.
| setting | type | default | description |
|---|---|---|---|
Mode |
Vanilla · Fireball Auto |
Vanilla |
Vanilla: the boost on its own, starting at once. Fireball Auto: throw a fire charge at your feet and boost when it explodes. |
HorizontalBoost |
0–4 blocks/tick | 0 |
Your speed along the ground in blocks per tick, set once when the boost starts (every boost tick in Vanilla), the way you are moving. |
VerticalMotion |
0–1 blocks/tick | 0 |
Your upward speed in blocks per tick, set on every boost tick. |
MotionTicks |
1–60 ticks | 1 |
How many ticks the boost lasts before it turns itself off. |
AddMotion |
toggle | off | Add the vertical motion to your upward speed instead of replacing it. |
AllowStrafe |
toggle | off | Fireball Auto: on every boost tick, keep your speed but turn it the way you are moving, so you can steer in the air. |
InvertYaw |
toggle | off | Fireball Auto: throw the fire charge just behind you instead of straight down, and add a little height when the boost starts. |
Jump |
toggle | on | Fireball Auto: jump two ticks after the throw. |
StopMotionOnDisable |
toggle | off | Stop your movement along the ground when it turns off, in the air too. |
FireballBoost default off¶
One fireball boost, then it turns itself off. It needs a fire charge and a snowball in your hotbar; without both it turns straight off. Look down at your feet and switch it on: it uses the fire charges and the snowball for you and switches back to your slot.
| setting | type | default | description |
|---|---|---|---|
BoostDelay |
450–650 ms | 550 |
Time between the first fire charge and the snowball plus second fire charge. |
FireballPearl default off¶
One shot, then it switches itself off: it throws your ender pearl straight down, uses a fire charge if you have one, and goes back to the slot you were on. Without a pearl in your hotbar it switches straight off. Bind it to a key and press it like a single action.
| setting | type | default | description |
|---|---|---|---|
RealRotations |
toggle | off | Turn your camera to look down instead of only aiming server-side. |
HeadHitter default off¶
With it on, press its Key to build a head hitter in front of you: a short pillar beside your path with a block over it, two blocks above the ground. Press the key standing close, or while walking towards the spot. It uses the biggest stack of plain blocks in your hotbar if you are not holding one, switches back when it is done, and stops when you have no blocks.
| setting | type | default | description |
|---|---|---|---|
Jump |
toggle | off | On: hops you the whole time it builds, so you start head-hitting at once. Off: it stays on the ground and jumps once in place only when the top block needs it. |
Key |
key | none | Press to build the head hitter. A key or a mouse button. |
Extend |
toggle | off | Keep holding the key once it is built and walk on under it: while you jump it places the next ceiling block behind you, so the ceiling follows you. Let go of the key to stop. |
Speed |
1–30 | 15 |
How fast it turns to each block. 1 is slowest, 30 is at once. Too slow and a block is skipped. |
Distance |
2–8 blocks | 4 |
How many blocks ahead of you it builds. 2 and 3 work standing still; 4 and further need you to walk towards the spot as you press the key. |
WaterBucket default off¶
Places water under you just before a long fall lands, then picks it back up.
| setting | type | default | description |
|---|---|---|---|
MinimumFallDistance |
3–40 blocks | 5 |
How far you have to be falling before it places water. |
PickupWater |
toggle | off | Pick the water back up once you have landed. |
SilentAim |
toggle | on | Only the server sees you look down; your camera stays put. |
SwitchToItem |
toggle | off | Switch to the bucket for you. Off needs it in your hand. |
AutoLadder default off¶
Places a ladder against the wall to save you when you are about to fall too far.
| setting | type | default | description |
|---|---|---|---|
MinimumFallDistance |
5–40 blocks | 5 |
How far you have to be falling before it places one. |
OnlyWhileHoldingLadder |
toggle | on | Only while ladders are in your hand. Off switches to them. |
Stasis default off¶
Freezes you in place while it is on: your movement keys do nothing and you stay on the spot. If the server moves you back, the new spot is frozen; knockback still moves you, and you freeze again where it leaves you. Switching it off lets you move again (your movement keys stay locked for two more ticks, so you do not lurch).
KillAura and AimAssist do nothing while Stasis is on.
HypixelMode works differently: from the first knockback you take, it keeps you in place until you switch Stasis off, for 14 seconds at most. While it holds, a bar just below the middle of your screen fills up towards the 14 seconds. It shows by itself only while Stasis is holding, with no switch of its own.
| setting | type | default | description |
|---|---|---|---|
HypixelMode |
toggle | off | The Hypixel freeze: from the first knockback until Stasis is switched off (up to 14 seconds). |
ShiftPlaceThroughWalls |
toggle | off | While you hold sneak, a right click with a block places it on the far side of the block you look at, once a tick. Visible with HypixelMode on. |
Player¶
Your hotbar and inventory: chests, tools, mining, placing and your bed.
InvManager default off¶
Works your inventory while it, or a chest, is open: puts on your best armour, sorts your best sword, bow and other items into the hotbar slots you choose, drops junk, and takes the useful items out of a chest. Each part clicks once every so many ticks and -1 turns that part off. With InvWalk also on you can keep walking while it works; in InvWalk's Spoof mode its clicks count as yours, so StopOnInteract applies.
With AutoChest's team chest on as well, the chest stealer takes back out of a chest what AutoChest puts in, so turn one of them off at your team chest. With AutoSwap on, they work together: the sort keeps a blocks slot filled while your inventory is open, and AutoSwap changes which slot you hold when a stack runs out.
| setting | type | default | description |
|---|---|---|---|
CloseChest |
toggle | off | Close the chest once the stealer has nothing left to take. |
CloseInventory |
toggle | off | Close your inventory once nothing is left to equip, sort or drop. |
DisableInLobby |
toggle | on | Do nothing in a lobby or while waiting for a SkyWars game. |
AutoArmor |
-1–20 ticks | 2 |
Ticks between armour clicks: puts on your best armour, swapping out worse pieces. -1 is off. |
AutoSort |
-1–20 ticks | 2 |
Ticks between sorting clicks: moves your best sword and bow and the items below into their slots. -1 is off. |
ChestStealer |
-1–20 ticks | 3 |
Ticks between clicks taking useful items out of an open chest; worse swords, bows and armour stay in it. -1 is off. |
StealFromCustomChests |
toggle | off | Also take from chests whose name has no "Chest" in it, like menus that look like chests. |
InventoryCleaner |
-1–20 ticks | 2 |
Ticks between clicks dropping junk: worse swords, bows, armour, sticks and tools (it keeps the best of each), bad potions and other spare items. Blocks (TNT, ladders, glass too), arrows, fireballs, pearls, golden apples, potions you can use and water, lava and milk buckets always stay. -1 is off. |
MiddleClickToClean |
toggle | on | Only drop junk while you hold middle click. |
Sword |
0–9 | 0 |
Hotbar slot for your best sword. 0 is no slot. |
Bow |
0–9 | 0 |
Hotbar slot for your best bow. 0 is no slot. |
Blocks |
0–9 | 0 |
Hotbar slot for building blocks, kept topped up. 0 is no slot. |
GoldenApple |
0–9 | 0 |
Hotbar slot for golden apples. 0 is no slot. |
ProjectileRod |
0–9 | 0 |
Hotbar slot for snowballs, eggs or a fishing rod. 0 is no slot. |
SpeedPotion |
0–9 | 0 |
Hotbar slot for a speed potion. 0 is no slot. |
EnderPearl |
0–9 | 0 |
Hotbar slot for ender pearls. 0 is no slot. |
WaterBucket |
0–9 | 0 |
Hotbar slot for a water bucket. 0 is no slot. |
LavaBucket |
0–9 | 0 |
Hotbar slot for a lava bucket. 0 is no slot. |
KnockbackStick |
0–9 | 0 |
Hotbar slot for your best stick, the one with the most knockback. 0 is no slot. |
Fireball |
0–9 | 0 |
Hotbar slot for fireballs. 0 is no slot. |
Pickaxe |
0–9 | 0 |
Hotbar slot for your best pickaxe. 0 is no slot. |
Axe |
0–9 | 0 |
Hotbar slot for your best axe. 0 is no slot. |
Shears |
0–9 | 0 |
Hotbar slot for your best shears. 0 is no slot. |
RodOverProjectile |
toggle | on | Put a fishing rod in the projectile slot rather than snowballs or eggs. |
OnlyWithKnockback |
toggle | on | Only a rod with Knockback counts for RodOverProjectile. |
Two slot settings on the same hotbar slot: the slot belongs to the first one in the list above that has an item in your inventory.
AutoSwap default off¶
When the stack in your hand runs out or breaks, switches to the next hotbar slot with more of it, the same as pressing its number key. The same item wins over something of the same kind. It only changes the selected slot: nothing is moved or clicked, and moving items in your inventory never counts as running out.
| setting | type | default | description |
|---|---|---|---|
Blocks |
toggle | on | Out of blocks: switch to another stack of building blocks. Never onto chests or TNT. |
Projectiles |
toggle | on | Out of eggs or snowballs: switch to more of them. |
Pearls |
toggle | on | Out of ender pearls: switch to another stack. |
Swords |
toggle | on | Sword broke: switch to another sword. |
SwordOnHit |
toggle | on | Hitting someone while not holding a sword switches to your sword. Visible when Swords. |
Tools |
toggle | on | Tool broke or used up: switch to another pickaxe, axe, shovel, shears, rod or flint and steel. |
Resources |
toggle | on | Out of iron, gold, diamonds or emeralds: switch to more of the same. |
AutoTool default off¶
While you are breaking a block (left click held on it), switches to the hotbar item that breaks it fastest, and back to your item when you stop. A short click does nothing; looking at a block without clicking does nothing. Never on a chest, trapped chest or ender chest, so punching one still deposits what you hold, and never off a knockback stick. It keeps your tool until the block breaks. It leaves the hotbar alone while Scaffold, AutoBlockin, HeadHitter, Clutch or BedDefender are using it; with AutoBlockin, the item you held before either of them switched is the one you get back.
| setting | type | default | description |
|---|---|---|---|
ActivationTime |
0–500 ms | 150 |
How long you break a block before it switches. 0 is at once. |
SwitchBack |
toggle | on | When you stop breaking, switch back to the item you held before. |
Sword |
toggle | on | Allow while using: switch when you are holding a sword. |
Tool |
toggle | on | Allow while using: switch when you are holding a pickaxe, axe, shovel, hoe or shears. |
Fists |
toggle | on | Allow while using: switch when your hand is empty. |
Other |
toggle | on | Allow while using: switch when you are holding anything else, like blocks or food. |
Sneaking |
toggle | off | Conditions: only while you sneak. |
RestrictAllowedBlocks |
toggle | off | Conditions: only switch for the blocks in AllowedBlocks. |
AllowedBlocks |
text | empty | Conditions: the blocks it switches for, separated by commas: names or ids, like wool, end stone, obsidian, 121. Shown when RestrictAllowedBlocks is on. |
FastPlace default off¶
Places blocks faster while you hold right click with blocks in hand: it adds right clicks up to MaximumCPS, once ActivateDelay has passed. Aimed at nothing, or where the block would go into you, it only clicks now and then. Its clicks count in Lunar's CPS display as right clicks. To switch to the next stack when one runs out, use AutoSwap's Blocks.
| setting | type | default | description |
|---|---|---|---|
MaximumCPS |
10–50 cps | 20 |
The most right clicks per second it makes while you hold right click. |
ActivateDelay |
0–500 ms | 0 |
How long you hold right click before it speeds up. 0 is at once. The menu shows none at 0. |
FastMine default off¶
Breaks blocks faster. The normal game is a delay of 5 and a speed of 1x.
| setting | type | default | description |
|---|---|---|---|
BreakDelay |
0–5 ticks | 0 |
The wait between finishing one block and starting on the next. The menu shows 1 tick at 1. |
BreakSpeed |
1–2 × | 1.24 |
How much faster each block breaks. |
VisualMode |
Pre · Post · Increment |
Pre |
When the faster progress is applied: Pre and Post before or after the game's own step each tick, Increment added a little at a time. |
DisableInCreative |
toggle | on | Off in creative mode. |
IgnoreShears |
toggle | off | Leave the speed alone while you hold shears. |
AutoChest default off¶
Bed Wars and Bed Wars Duels only (and singleplayer, to try it out). Open your ender chest or your team chest and your iron, gold, diamonds and emeralds go into it one stack at a time. Wool, tools and armour are never moved. Two keys you can set put your inventory in, or take the resources out.
It only works on a chest you opened from a chest, trapped chest or ender chest block. Shops, menus and NPCs are never touched. Clicking anything yourself stops it at once, and so does closing the chest.
| setting | type | default | description |
|---|---|---|---|
Delay |
50–500 ms | 100 |
Time between each stack it moves. Lower is faster and easier to notice. |
StartDelay |
0–500 ms | 100 |
How long to wait after the chest opens before it starts. |
EnderChest |
toggle | on | Put resources away when you open your ender chest. |
TeamChest |
toggle | off | Put resources away when you open a normal chest, like your team chest. InvManager's chest stealer takes useful items out of chests; with both on, turn one off at your team chest. |
Iron · Gold · Diamonds · Emeralds |
toggle | on | Which resources it moves. |
DumpKey |
key | none | Press with a chest open to put your inventory into it. In a Bed Wars game or Bed Wars Duel it only puts in iron, gold, diamonds and emeralds; wool, tools and armour stay with you. A key or a mouse button. |
TakeKey |
key | none | Press with a chest open to take the resources above out of it. A key or a mouse button. |
ShowMoved |
toggle | on | Mark the slots it moved while the chest is open. |
BedDefender default off¶
Covers your bed in a defense, one layer at a time from the inside out. Turn it on next to your bed: it builds the strongest ticked defense your hotbar can build, and your view and your own hotbar slot come back when it is done. In a Bed Wars game it only ever covers your own bed, and standing at another team's bed it refuses. When it is not sure which bed is yours it covers the one right next to you, and says so in chat. Anywhere else it covers the nearest bed. When it cannot do anything (no bed within 8 blocks, no blocks for a ticked defense, nothing in reach from where you stand) it says why in chat once.
It places from where you stand. A spot it cannot reach from there waits until you move closer. Blocks that are already there are skipped. When the next layer's block runs out, it stops.
Which defense. Every block has a strength: obsidian, then end stone, then wood, then glass, then clay, then wool. Bed Defender builds the strongest of your ticked defenses that the blocks in your hotbar allow, and fills a few gaps with your next best block where it has to.
Hover a defense in the menu to watch it being built: a turning preview of the bed with every block dropping into place in the order Bed Defender places them, with the priority, the number of blocks, the size and how many of each block you need.
| defense | layers, inside out | blocks | size (across × high × along) |
|---|---|---|---|
ObsidianEndWoodWool |
obsidian, end stone, wood, wool | 8 obsidian, 18 end stone, 32 wood, 50 wool (108) | 9×5×10 |
ObsidianEndWood |
obsidian, end stone, wood | 8 obsidian, 18 end stone, 32 wood (58) | 7×4×8 |
AllBlock |
end stone, glass, wood, wool (a different tool for every layer) | 8 end stone, 18 glass, 32 wood, 50 wool (108) | 9×5×10 |
EndGlassWood |
end stone, glass, wood | 8 end stone, 18 glass, 32 wood (58) | 7×4×8 |
EndWoodWool |
end stone, wood, wool | 8 end stone, 18 wood, 32 wool (58) | 7×4×8 |
WoolEndWood |
wool, end stone, wood | 8 wool, 18 end stone, 32 wood (58) | 7×4×8 |
EndWood |
end stone, wood | 8 end stone, 18 wood (26) | 5×3×6 |
EndGlass |
end stone, glass | 8 end stone, 18 glass (26) | 5×3×6 |
Obsidian |
obsidian | 8 obsidian | 3×2×4 |
EndStone |
end stone | 8 end stone; only built when your blocks cannot close a second layer | 3×2×4 |
Butterfly |
end stone on the bed with wings, glass over it | 12 end stone, 14 glass (26) | 5×3×6 |
EndWool |
end stone, wool | 8 end stone, 18 wool (26) | 5×3×6 |
WoodWool |
wood, wool | 8 wood, 18 wool (26) | 5×3×6 |
Wool |
wool | 8 wool | 3×2×4 |
The butterfly: end stone on the bed (its ends, both long sides and the top), the long sides winging out one more block, then glass over all of it except the two wing tips, which stay bare. With no end stone or glass it builds the same shape in wood and wool.
Glass means glass or stained glass, wool any colour, wood any planks or logs.
| setting | type | default | description |
|---|---|---|---|
Hold |
toggle | off | Build only while you hold the module's bind. Letting go switches it off. |
OptimizeMovement |
toggle | on | While it aims, your movement keys keep following your view, so you still walk where you look. |
WaitToPlace |
0–10 ticks | 1 |
Ticks to wait once it is aimed at a block before placing it. 0 places as soon as it is on the block. |
BlocksPerSecond |
2–20 | 10 |
The most blocks it places in a second. |
Range |
3–4.5 blocks | 4.5 |
How far away it places. 4.5 is as far as you can reach. |
DisableWhenDone |
toggle | on | Switch off once the defense is complete. |
JumpToReach |
toggle | on | Jump when the next block can only be placed from higher up, like the blocks over the top of the bed. |
ShowTarget |
toggle | on | Highlight the spot it fills next, in your accent colour. |
ObsidianEndWoodWool … Wool |
toggle | on | Which defenses it may build; listed strongest first. In the defenses group. |
AimSpeed |
300–3600 °/s | 1080 |
How fast it turns toward a block, before acceleration. In the aim group. |
Acceleration |
0.3–1 × | 0.5 |
Turn faster the wider the angle left to turn. In the aim group. |
AccelerationStrength |
0–100 % | 30 |
How much acceleration counts: 0 % is aim speed only, 100 % acceleration only. In the aim group. |
ReturnTime |
50–500 ms | 200 |
How long turning back to your view takes after the last block. In the aim group. |
AutoBlockin default off¶
Surrounds you with blocks from your hotbar: hold middle click and it turns to each open side and places a block there until you are covered. When it is done it puts back the item you were holding before.
| setting | type | default | description |
|---|---|---|---|
Delay |
0–20 ticks | 0.5 |
Ticks it takes to turn to each block. 0 is instant. The menu shows 1 tick at 1. |
DisableInCreative |
toggle | off | Off in creative mode. |
DisableObsidian |
toggle | on | Never place obsidian. |
DisableWhenComplete |
toggle | on | Switch the module off once you are covered. |
OnlyWhileMiddleClicking |
toggle | on | Only while you hold middle click. Off builds whenever the module is on. |
PrioritizeStrongerBlocks |
toggle | on | Use the hardest blocks you have first. |
ShowPercentage |
toggle | on | Show how much of the cover is done. |
SilentAim |
toggle | on | Only the server sees the turns; your camera stays put. |
SilentSwing |
toggle | on | Do not show your own arm swinging. |
SkipNearBed |
toggle | on | Do not build next to a bed. |
Hold |
toggle | off | On only while you hold its key down. Off: the key switches it on and off. |
AntiMisplace default off¶
Refuses to place obsidian anywhere except on or next to a bed, so a mis-click cannot waste it.
| setting | type | default | description |
|---|---|---|---|
Alert |
toggle | on | Say something when a placement is refused. |
BedwarsOnly |
toggle | on | Only active in a Bed Wars game. |
OwnBedOnly |
toggle | off | Only your own bed counts. Off accepts any bed. |
Radius advanced |
1–5 | 1 |
1 means touching the bed. Higher lets you stack. |
Diagnostic: /fkdr misplace.
Timer default off¶
Changes the speed the game runs at. 1.00x is normal speed; the module list shows the speed beside its name. The game goes back to normal speed when you switch it off or leave the world, and whenever one of the conditions you ticked does not hold.
| setting | type | default | description |
|---|---|---|---|
Speed |
0.01–2 × | 1 |
How fast the game runs. 1 is normal. |
MousePressed |
toggle | off | Only while you hold attack. In the conditions group. |
Damage |
toggle | off | Only while you are taking damage. In the conditions group. |
Falling |
toggle | off | Only while you fall. In the conditions group. |
Screen¶
The camera and what is on your screen.
Screen also lists FullBright, NoHurtCam, DamageEffects and NoTitles.
FreeLook key: Left Alt¶
Hold the key to look around in third person without turning your character. Only the camera moves: the server never sees you turn, and your own character keeps facing the way you are going.
FreeLook has no on/off switch. Its row in the menu only opens these settings, and the key always works.
| setting | type | default | description |
|---|---|---|---|
Key |
key | LMENU (Left Alt) |
Hold (or press, in Toggle mode) to look around. A key or a mouse button. Binding a module to Left Alt takes the key from here (FreeLook then has none until you give it one). |
Mode |
Hold · Toggle |
Hold |
Hold the key, or press once to start and again to stop. |
Start |
Forward · Backwards |
Forward |
Third person from behind you, or from the front. |
CustomFov |
toggle | off | Use a different field of view while looking around. |
Fov |
30–110 | 70 |
The field of view while looking around. Shown when CustomFov is on. |
NoDebuff default off¶
Hides the visual side of blindness and nausea: no blindness fog or darkened world, no nausea wobble or purple screen wash. The effects still apply to you (the sprint rule under blindness is left exactly as vanilla has it, on purpose), you only see clearly.
| setting | type | default | description |
|---|---|---|---|
Blindness |
toggle | on | No blindness fog or darkened world. |
Nausea |
toggle | on | No nausea wobble or purple screen wash. |
HitParticles default off¶
Particles on the player you hit, each time you hit them. Cute is small pink hearts, stars, circles and diamonds that drift toward you, spin and fade out; the others are the game's own particles.
| setting | type | default | description |
|---|---|---|---|
Intensity |
1–50 | 1 |
How many particles each hit makes. |
Primary |
Criticals · Cute · Enchantment Table · Redstone · Sharpness · Smoke · Smoke Large · Sparks |
Sharpness |
The particles every hit makes. |
Secondary |
Disabled or any of the above |
Disabled |
A second kind of particle on top of the primary one. |
DisableReachHits |
toggle | off | No particles for hits from further than normal reach. |
PlayersOnly |
toggle | off | Only on players, not mobs. |
WeaponOnly |
toggle | off | Only while you hold a weapon. |
Cosmetics¶
Only you see these: capes, hats and trails. The section lists Cape, ChinaHat, Pentagram and CuteVisuals.